The purpose of the course is to learn the basic methods and techniques of flexible Agile project management, using SCRUM as an example.
The study of flexible methods, their place in the general methodological coordinate system of project management, the specific requirements of IT projects and the ability to understand the feasibility and necessity of using suitable project management technologies, the ability to switch to the “new rails” of project thinking, to abandon broken ideas about the rules of project management, to master new approaches to assessing the success of the project and organizing the work of performers, to become a single team with the customer for the duration of the project and complete the project so that the investment of time, effort and money invested in it brings new opportunities and benefits to the business - these are the main issues that will be considered at the training.
Form of work: information blocks, brief tests on the material, game and practical tasks, analytical exercises, case studies, game simulation of the process, individual and group work.
After completing this course, students will be able to:
- carry out project management based on the Agile methodology;
- master Agile approaches and techniques embedded in the SCRUM framework;
- understand how an agile approach to IT and business project management is applied;
- apply the SCRUM framework tools in working on solving problems with high uncertainty and a high probability of change;
- understand why projects get into crisis situations and how agile methods can be used to get out of a crisis.
The course is intended for project managers, heads of structural divisions in charge of project work, team leaders and project participants, business customers of projects.
Before attending this course, students must have:
- experience in project management in medium and large organizations;
- participation in the implementation of projects.
- Flexible methodologies in the project management coordinate system
- The place of flexible methodologies in the project management system
- Problems of the traditional approach to project management
- Directive and adaptive methods and the focus of their application
Roles in Agile
- Agile philosophy, principles, methods
- SCRUM framework: rules and values
- Kanban: difference and application
- PDCA principle
- An exercise
- Product Owner
- SCRUM master
- SCRUM team
- "Old" - "new" roles and organization of work of SCRUM teams
- Practical task
SCRUM - toolkit
- Process Diagram and PDCA Principle
- Product Backlog: planning and optimizing the product backlog, planning releases, evaluating and prioritizing user stories
- Sprint Backlog planning: what we do and how we will do it
- Execution and monitoring: organization of work and daily SCRUM meeting
- Preparing and conducting customer demonstrations
- Conducting a retrospective, analysis and optimization of work
- An exercise
Game simulation "Construction of a Lego city" as part of SCRUM
- Product Backlog - "wishes" to the product
- Sprint Backlog - Sprint Requirements
- User Story - user stories
- Estimate - evaluation of user stories, poker method
- Scrum board, its types and uses
- Burndown charts and team performance management